
"We're off to play Day Of Defeat instead". We'd always thought that it was destined for great things and here was the proof. Then voice support appeared and online server numbers improved so much that getting a good game was never a problem. The detail levels shot up, the mod developed an immersive and imposing atmosphere all of its own which began to rival the bestĪround, and background noises became an intrinsic part of the game instead of something that just happened. Later, as the development team beavered away at DoD 2.0, the plan all came together. The gameplay was almost run-of-the-mill deathmatch with Allied and Axis soldier skins.

The maps were OK but not awe-inspiring, the character models and animation slightly wooden. Starting from humble beginnings as did Counter-Strike, the first public releases of the class-based Day Of Defeat were fun but they didn't really grab you by the nuts, figuratively speaking. So, putting these beloved but slightly geriatric mods to one side for a moment, what's so great about the upstart World War Il-themed DoD? Well, this is one mod that it has been a real pleasure to watch. Even Counter-Strike can now be modded with the Fusion pack weaponry addons, so it must be getting on a bit. Old favourites Counter-Strike and TFC spring to mind of course, but despite their avid following (CS in particular) they're getting a bit long in the tooth.

Few mods have had such an impact with the online Half-Life gaming community as Day Of Defeat.
